
4Grade 4 Standards
Top Mathematicians

Measurement and Data

4.MD.1.1
Students will be expected to read and record time using digital and analog clocks, including 24hour clocks.
• Performance Indicators
 M01.01 State the number of hours in a day.
 M01.02 Express the time orally and numerically from a 12hour analog clock.
 M01.03 Express the time orally and numerically from a 24hour analog clock.
 M01.04 Express the time orally and numerically from a 12hour digital clock.
 M01.05 Express time orally and numerically from a 24hour digital clock.
 M01.06 Describe time orally as â€œminutes toâ€ 

4.MD.1.2
Students will be expected to read and record calendar dates in a variety of formats.
• Performance Indicators
 M02.01 Write dates in a variety of formats (e.g., yyyy/mm/dd, dd/mm/yyyy, March 21, 2014, dd/mm/yy).
 M02.02 Relate dates written in the format yyyy/mm/dd to dates on a calendar.
 M02.03 Identify possible interpretations of a given date (e.g., 06/03/04). 

4.MD.1.3
Students will be expected to demonstrate an understanding of area of regular and irregular 2D shapes by
• recognizing that area is measured in square units
• selecting and justifying referents for the units square centimetre (cmÂ²) or square metre (mÂ²)
• estimating area using referents for cmÂ² or mÂ²
• determining and recording area (cmÂ² or mÂ²)
• constructing different rectangles for a given area (cmÂ² or mÂ²) in order to demonstrate that many different rectangles may have the same area
• Performance Indicators
 M03.01 Describe area as the measure of surface recorded in square units.
 M03.02 Identify and explain why the square is the most efficient unit for measuring area.
 M03.03 Provide a referent for a square centimetre, and explain the choice.
 M03.04 Provide a referent for a square metre, and explain the choice.
 M03.05 Determine which standard square unit is represented by a given referent.
 M03.06 Estimate the area of a given 2D shape using personal referents.
 M03.07 Determine the area of a regular 2D shape, and explain the strategy.
 M03.08 Determine the area of an irregular 2D shape, and explain the strategy.
 M03.09 Construct a rectangle for a given area.
 M03.10 Demonstrate that many rectangles are possible for a given area by drawing at least two different rectangles for the same given area. 

4.MD.1.1

Patterns and Relations

4.PR.1.1
Students will be expected to identify and describe patterns found in tables and charts, including a multiplication chart.
• Performance Indicators
 PR01.01 Identify and describe a variety of patterns in a multiplication chart.
 PR01.02 Determine the missing element(s) in a given table or chart.
 PR01.03 Identify the error(s) in a given table or chart.
 PR01.04 Describe the pattern found in a given table or chart 

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4.PR.1.1

The Number System

4.NS.1.1
Students will be expected to represent and partition whole numbers to 10 000.
• Performance Indicators
 N01.01 Read a given fourdigit numeral without using the word â€œand.â€ 

4.NS.1.10
Students will be expected to relate decimals to fractions and fractions to decimals (to hundredths).
• Performance Indicators
 N10.01 Express, orally and symbolically, a given fraction with a denominator of 10 or 100 as a decimal.
 N10.02 Read decimals as fractions (e.g., 0.5 is zero and five tenths).
 N10.03 Express, orally and symbolically, a given decimal in fraction form.
 N10.04 Express a given pictorial or concrete representation as a fraction or decimal (e.g., 15 shaded squares on a hundredth grid can be expressed as 0.15 or 15/100 ).
 N10.05 Express, orally and symbolically, the decimal equivalent for a given fraction (e.g., 50/100 can be expressed as 0.50). 

4.NS.1.11
Students will be expected to demonstrate an understanding of addition and subtraction of decimals (limited to hundredths) by
• estimating sums and differences
• using mental mathematics strategies to solve problems
• using personal strategies to determine sums and differences
• Performance Indicators
 N11.01 Predict sums and differences of decimals, using estimation strategies.
 N11.02 Solve problems, including money problems, that involve addition and subtraction of decimals (limited to hundredths), using personal strategies.
 N11.03 Ask students to determine which problems do not require an exact solution.
 N11.04 Determine the approximate solution of a given problem not requiring an exact answer.
 N11.05 Count back change for a given purchase.
 N11.06 Determine an exact solution using mental computation strategies. 

4.NS.1.2
Students will be expected to compare and order numbers to 10 000.
• Performance Indicators
 N02.01 Order a given set of numbers in ascending or descending order, and explain the order by making references to place value.
 N02.02 Create and order three different fourdigit numerals.
 N02.03 Identify the missing numbers in an ordered sequence and on a number line.
 N02.04 Identify incorrectly placed numbers in an ordered sequence and on a number line.
 N02.05 Place numbers in relative order on an open number line.
 N02.06 Place numbers on a number line containing benchmark numbers for the purpose of comparison.
 N02.07 Compare numbers based on a variety of methods 

4.NS.1.3
Students will be expected to demonstrate an understanding of addition and subtraction of numbers with answers to 10 000 (limited to three and fourdigit numerals) by
• using personal strategies for adding and subtracting
• estimating sums and differences
• solving problems involving addition and subtraction
• Performance Indicators
 N03.01 Represent concretely, pictorially, and symbolically the addition and subtraction of whole numbers, limited to three and fourdigit numerals.
 N03.02 Determine the sum of two given numbers, limited to three and fourdigit numerals, using a personal strategy, and record the process symbolically.
 N03.03 Determine the difference of two given numbers, limited to three and fourdigit numerals, using a personal strategy, and record the process symbolically.
 N03.04 Describe a situation in which an estimate rather than an exact answer is sufficient.
 N03.05 Estimate sums and differences using different strategies.
 N03.06 Create and solve problems that involve addition and subtraction of two or more numbers, limited to three and fourdigit numerals.
 N03.07 Explain mental mathematics strategies that could be used to determine a sum or difference.
 N03.08 Determine a sum or difference of one, two, and threedigit numerals efficiently, using mental mathematics strategies. 

4.NS.1.4
Students will be expected to apply and explain the properties of 0 and 1 for multiplication and the property of 1 for division.
• Performance Indicators
 N04.01 Determine the answer to a given question involving the multiplication of a number by 1, and explain the answer using the property of 1 in multiplication.
 N04.02 Determine the answer to a given question involving the multiplication of a number by 0, and explain the answer using the property of 0 in multiplication.
 N04.03 Determine the answer to a given question involving the division of a number by 1, and explain the answer using the property of 1 in division. 

4.NS.1.5
Students will be expected to describe and apply mental mathematics strategies, to recall basic multiplication facts to 9 × 9, and to determine related division facts.
• Performance Indicators
 N05.01 Describe the mental mathematics strategy used to determine basic multiplication or division facts.
 N05.02 Use and describe a personal strategy for determining the multiplication facts.
 N05.03 Use and describe a personal strategy for determining the division facts.
 N05.04 Quickly recall basic multiplication facts up to 9 ×9. 

4.NS.1.6
Students will be expected to demonstrate an understanding of multiplication (one, two, or threedigit by onedigit numerals) to solve problems by
• using personal strategies for multiplication, with and without concrete materials
• using arrays to represent multiplication
• connecting concrete representations to symbolic representations
• estimating products
• applying the distributive property
• Performance Indicators
 N06.01 Model a given multiplication problem, using the distributive property (e.g., 8 Ã— 365 = (8 Ã— 300) + (8 Ã— 60) + (8 Ã— 5)).
 N06.02 Model the multiplication of two given numbers, limited to one, two, or threedigit by onedigit numerals, using concrete or visual representations, and record the process symbolically.
 N06.03 Create and solve multiplication story problems, limited to one, two, or threedigit by onedigit numerals, and record the process symbolically.
 N06.04 Estimate a product using a personal strategy (e.g., 2 Ã— 243 is close to or a little more than 2 Ã— 200, or close to or a little less than 2 Ã— 250).
 N06.05 Model and solve a given multiplication problem using an array, and record the process.
 N06.06 Determine the product of two given numbers using a personal strategy, and record the process symbolically. 

4.NS.1.7
Students will be expected to demonstrate an understanding of division (onedigit divisor and up to twodigit dividend) to solve problems by
• using personal strategies for dividing, with and without concrete materials
• estimating quotients
• relating division to multiplication
• Performance Indicators
 N07.01 Model the division of two given numbers without a remainder, limited to a onedigit divisor and up to a twodigit dividend, using concrete or visual representations, and record the process pictorially and symbolically.
 N07.02 Model the division of two given numbers with a remainder, limited to a onedigit divisor and up to a twodigit dividend, using concrete or visual representations, and record the process pictorially and symbolically. (It is not intended that remainders be expressed as decimals or fractions.)
 N07.03 Solve a given division problem, using a personal strategy, and record the process symbolically.
 N07.04 Create and solve division word problems involving a one or twodigit dividend, and record the process pictorially and symbolically.
 N07.05 Estimate a quotient using a personal strategy (e.g., 86 Ã· 4 is close to 80 Ã· 4 or close to 80 Ã· 5).
 N07.06 Solve a given division problem by relating division to multiplication (e.g., for 80 Ã· 4, we know that 4 Ã— 20 = 80, so 80 Ã· 4 = 20). 
4.NS.1.8
Students will be expected to demonstrate an understanding of fractions less than or equal to 1 by using concrete, pictorial, and symbolic representations to
• name and record fractions for the parts of one whole or a set
• compare and order fractions
• model and explain that for different wholes, two identical fractions may not represent the same quantity
• provide examples of where fractions are used
• Performance Indicators
 N08.01 Represent a given fraction of one whole object, region, or a set using concrete materials.
 N08.02 Identify a fraction from its given concrete representation.
 N08.03 Name and record the shaded and nonshaded parts of a given whole object, region, or set.
 N08.04 Represent a given fraction pictorially by shading parts of a given whole object, region, or set.
 N08.05 Explain how denominators can be used to compare two given unit fractions with a numerator of 1.
 N08.06 Order a given set of fractions that have the same numerator, and explain the ordering.
 N08.07 Order a given set of fractions that have the same denominator, and explain the ordering.
 N08.08 Identify which of the benchmarks 0, 1/2, or 1 is closer to a given fraction.
 N08.09 Name fractions between two given benchmarks on a number line.
 N08.10 Order a given set of fractions by placing them on a number line with given benchmarks.
 N08.11 Provide examples of instances when two identical fractions may not represent the same quantity.
 N08.12 Provide, from everyday contexts, an example of a fraction that represents part of a set and an example of a fraction that represents part of one whole. 

4.NS.1.9
Students will be expected to describe and represent decimals (tenths and hundredths) concretely, pictorially, and symbolically.
• Performance Indicators
 N09.01 Write the decimal for a given concrete or pictorial representation of part of a set, part of a region, or part of a unit of measure.
 N09.02 Represent a given decimal using concrete materials or a pictorial representation.
 N09.03 Explain the meaning of each digit in a given decimal.
 N09.04 Represent a given decimal using money values (dimes and pennies).
 N09.05 Record a given money value using decimals.
 N09.06 Provide examples of everyday contexts in which tenths and hundredths are used.
 N09.07 Model, using manipulatives or pictures, that a given tenth can be expressed as a hundredth (e.g., 0.9 is equivalent to 0.90, or 9 dimes is equivalent to 90 pennies).
 N09.08 Read decimal numbers correctly. 

4.NS.1.1

Statistics & Probability

4.SP.1.1
Students will be expected to demonstrate an understanding of manytoone correspondence.
• Performance Indicators
 SP01.01 Compare graphs in which the same data has been displayed using onetoone and manytoone correspondences, and explain how they are the same and different.
 SP01.02 Explain why manytoone correspondence is sometimes used rather than onetoone correspondence.
 SP01.03 Find examples of graphs in print and electronic media, such as newspapers, magazines, and the Internet, in which manytoone correspondence is used; and describe the correspondence used. 

4.SP.1.2
Students will be expected to construct and interpret pictographs and bar graphs involving manytoone correspondence to draw conclusions.
• Performance Indicators
 SP02.01 Identify an interval and correspondence for displaying a given set of data in a graph, and justify the choice.
 SP02.02 Create and label (with categories, title, and legend) a pictograph to display a given set of data, using manytoone correspondence, and justify the choice of correspondence used.
 SP02.03 Create and label (with axes and title) a bar graph to display a given set of data, using manytoone correspondence, and justify the choice of interval used.
 SP02.04 Answer a given question, using a given graph in which data is displayed using manytoone correspondence. 

4.SP.1.1

Geometry

4.G.1.1
Students will be expected to describe and construct rectangular and triangular prisms.
• Performance Indicators
 G01.01 Identify and name common attributes of rectangular prisms from given sets of rectangular prisms.
 G01.02 Identify and name common attributes of triangular prisms from given sets of triangular prisms.
 G01.03 Sort a given set of right rectangular and triangular prisms, using the shape of the base.
 G01.04 Construct and describe a model of a rectangular and a triangular prism, using materials such as pattern blocks or modelling clay.
 G01.05 Construct rectangular prisms from their nets.
 G01.06 Construct triangular prisms from their nets.
 G01.07 Identify examples of rectangular and triangular prisms found in the environment. 

4.G.1.2
Students will be expected to demonstrate an understanding of congruency, concretely and pictorially.
• Performance Indicators
 G02.01 Determine if two given 2D shapes are congruent, and explain the strategy used.
 G02.02 Create a shape that is congruent to a given 2D shape, and explain why the two shapes are congruent.
 G02.03 Identify congruent 2D shapes from a given set of shapes shown in different positions in space. 

4.G.1.3
Students will be expected to demonstrate an understanding of line symmetry by
• identifying symmetrical 2D shapes
• creating symmetrical 2D shapes
• drawing one or more lines of symmetry in a 2D shape
• Performance Indicators
 G03.01 Identify the characteristics of given symmetrical and nonsymmetrical 2D shapes.
 G03.02 Sort a given set of 2D shapes as symmetrical and nonsymmetrical.
 G03.03 Complete a symmetrical 2D shape, given onehalf the shape and its line of symmetry, and explain the process.
 G03.04 Identify lines of symmetry of a given set of 2D shapes, and explain why each shape is symmetrical.
 G03.05 Determine whether or not a given 2D shape is symmetrical by using an image reflector or by folding and superimposing.
 G03.06 Create a symmetrical shape with and without manipulatives and explain the process.
 G03.07 Provide examples of symmetrical shapes found in the environment, and identify the line(s) of symmetry.
 G03.08 Sort a given set of 2D shapes as those that have no lines of symmetry, one line of symmetry, or more than one line of symmetry.
 G03.09 Explain connections between congruence and symmetry using 2D shapes. 

4.G.1.1

Patterns and Relations

4.RP.1.2
Students will be expected to translate among different representations of a pattern (a table, a chart, or concrete materials).
• Performance Indicators
 PR02.01 Create a table or chart from a given concrete representation of a pattern.
 PR02.02 Create a concrete representation of a given pattern displayed in a table or chart.
 PR02.03 Translate between pictorial, contextual, and concrete representations of a pattern.
 PR02.04 Explain why the same relationship exists between the pattern in a table and its concrete representation. 

4.RP.1.3
Students will be expected to represent, describe, and extend patterns and relationships, using charts and tables, to solve problems.
• Performance Indicators
 PR03.01 Translate the information in a given problem into a table or chart.
 PR03.02 Identify, describe, and extend the patterns in a table or chart to solve a given problem. 

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4.RP.1.4
Students will be expected to identify and explain mathematical relationships, using charts and diagrams, to solve problems.
• Performance Indicators
 PR04.01 Complete a given Carroll diagram to solve a problem.
 PR04.02 Determine where new elements belong is a given Carroll diagram.
 PR04.03 Solve a given problem using a Carroll diagram.
 PR04.04 Identify a sorting rule for a given Venn diagram.
 PR04.05 Describe the relationship shown in a given Venn diagram when the circles overlap, when one circle is contained in the other, and when the circles are separate.
 PR04.06 Determine where new elements belong in a given Venn diagram.
 PR04.07 Solve a given problem by using a chart or diagram to identify mathematical relationships. 

4.RP.1.5
Students will be expected to express a given problem as an equation in which a symbol is used to represent an unknown number.
• Performance Indicators
 PR05.01 Explain the purpose of the symbol in a given addition, subtraction, multiplication, or division equation with one unknown (e.g., 36 Ã· ? = 6).
 PR05.02 Express a given pictorial or concrete representation of an equation in symbolic form.
 PR05.03 Identify the unknown in a problem; represent the problem with an equation; and solve the problem concretely, pictorially, and/or symbolically.
 PR05.04 Create a problem in context for a given equation with one unknown. 

4.RP.1.6
Students will be expected to solve onestep equations involving a symbol to represent an unknown number.
• Performance Indicators
 PR06.01 Represent and solve a given onestep equation concretely, pictorially, or symbolically.
 PR06.02 Solve a given onestep equation using guess and test.
 PR06.03 Describe, orally, the meaning of a given onestep equation with one unknown.
 PR06.04 Solve a given equation when the unknown is on the left or right side of the equation.
 PR06.05 Represent and solve a given addition or subtraction problem involving a â€œpartpartwholeâ€ 

4.RP.1.2